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It also affects how fast you can move in the water. Submerging yourself in water will drain your Oxygen over time. If you run out of Oxygen, you will begin to Suffocate and your Health will be drained until you either surface or die.
Food is a representation of how fed you currently are. You will gradually become more hungry over time, but actions that consume Stamina will also drain your food.
If your character is Cold , they will become hungry faster. If your Food reaches 0, you will Starve , draining your Health and gradually increasing Torpidity.
Water is a measure of how hydrated you are. Your water levels naturally decrease over time, but actions that consume Stamina will also drain your water.
If you are Hot , you will become thirsty faster. If your Water reaches 0, you will become Dehydrated , draining your Health and gradually increasing Torpidity.
You can refill your Water by drinking from a body of water or a Tap , submerging yourself, using a Waterskin , Canteen , Water Jar , or by standing in the rain.
Weight is a measure of how much you are carrying. Every item has a weight value, and if the total weight value of everything you are carrying becomes too great, you will slow down or even stop.
If your carried weight becomes equal to or greater than your total weight, you will be unable to move at all until you drop enough items. Encumbered dinosaurs can not wander to mate.
Furthermore, overfilling inventory with low weight will prevent further items from being placed inside through any method, regardless of the current carry weight capacity.
This affects all creatures who can carry inventories, as registered by a black weight icon. Melee Damage in ARK: Survival Evolved is a basic statistic for both players and creatures.
It is a measure of the amount of extra damage dealt when attacking, or yield when harvesting renewable resources. Thus, a higher Melee Damage kills creatures and other players, as well as harvest resources , in fewer hits.
It also increases the total yield of resources harvested from a renewable resource, and improves the chances of receiving any rare resources.
Base damage depends on the tool or weapon in use, and Melee Damage is a multiplier of this base damage.
Movement Speed is a measure of how fast you can move. Higher movement speed allows you to get from point A to point B quicker, and use less stamina in the process.
Your Weight will also affect your movement speed. If you are carrying too much weight, it will slow you down and even stop you completely.
Fortitude is a measure of your resistance to the Weather , Torpidity , and Disease. A higher Fortitude increases your natural Hypothermic and Hyperthermic insulation, reduces rate of defecating near Tyrannosaurus roar, and lessens the effects that you receive from Hypothermia and Hyperthermia.
It also gives you resistance to Torpidity -increasing effects such as consumption of Narcotic , hits from Tranquilizer Arrow or Slingshot , Scorpion stings and other Torpidity-inducing attacks from creatures.